International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cognitively engaging experiences. Yet, despite strong interest from scholars and a large amount of work associating VR and Affective and Cognitive States (ACS), there is a clear lack of structured and systematic form in which this research can be classified. We define "Affective and Cognitive VR" to relate to works which (1) induce ACS, (2) recognize ACS, or (3) exploit ACS by adapting virtual environments based on ACS measures. This survey clarifies the different models of ACS, presents the methods for measuring them with their respective advantages and drawbacks in VR, and showcases Affective and Cognitive VR studies done in an immersive virtua...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...