A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users’ affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the information extracted from electrophysiological signals to create visual representations of the affective states of Virtual Reality (VR) users. Visualization of users’ affective states in VR can lead to biofeedback therapies for mental health care. Understanding how to visualize affective states in VR requires an interdisciplinary approach that integrates psychology, electrophysiology, and audio-visual design. Therefore, this review aims to integrate previous studies from these fields to understand how to devel...
Here, we introduce the design and preliminary validation of a general-purpose architecture for affec...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Here we introduce the design and preliminary validation of a general-purpose architecture for affect...
The recent “resurrection” of interest in Virtual Reality has stimulated interest in the quest for tr...
Here, we introduce the design and preliminary validation of a general-purpose architecture for affec...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
Here we introduce the design and preliminary validation of a general-purpose architecture for affect...
The recent “resurrection” of interest in Virtual Reality has stimulated interest in the quest for tr...
Here, we introduce the design and preliminary validation of a general-purpose architecture for affec...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...
International audienceIn Virtual Reality (VR), users can be immersed in emotionally intense and cogn...