Includes bibliographical references (pages 29-31)Traditional computer terrain generation techniques rely on height maps which suffer from constraints preventing them from generating complex features like caves, overhangs, and arches. With the advent of more computing power, voxels are a viable alternative to create such structures. This project consists of a terrain generation engine written in C++ using the OGRE 3D rendering engine, allowing the user to control the terrain features with a simple Graphical User Interface. The created terrain expands to encompass the position of the camera in real-time, and is generated using voxels, the Marching Cubes algorithm, and multithreading
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
A voxel-based terrain visualization system is presented with real-time performance on general-purpos...
The goal of this thesis was to create an application, which allows the end user to generate any area...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
In video games today, world geometry is often represented as a polygon mesh. While this representati...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
<div><p>Terrain rendering is a crucial part of many real-time applications. The easiest way to proce...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
A voxel-based terrain visualization system is presented with real-time performance on general-purpos...
The goal of this thesis was to create an application, which allows the end user to generate any area...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
In video games today, world geometry is often represented as a polygon mesh. While this representati...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. ...
Includes bibliographical referencesThe authoring of realistic terrain models is necessary to generat...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
<div><p>Terrain rendering is a crucial part of many real-time applications. The easiest way to proce...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
A voxel-based terrain visualization system is presented with real-time performance on general-purpos...
The goal of this thesis was to create an application, which allows the end user to generate any area...