In video games today, world geometry is often represented as a polygon mesh. While this representation is able to represent terrain, it must be done so using an elevation grid. For each X and Z location, an elevation grid stores the height of the terrain at that location. This has a major drawback: it is unable to allow terrain with overhangs and caves, and is unable to allow for destructible terrain. In this project, an alternative technique using voxels is explored to overcome these limitations for a game engine. A voxel is the 3D equivalent of a pixel and allows for 3D model manipulation by adding and removing discrete units. Because voxel objects require O(n^3) memory to represent, a number of challenges must be overcome to allow effici...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Includes bibliographical references (pages 29-31)Traditional computer terrain generation techniques ...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Voxel Optimization This poster presentation covers optimization for voxels. They can be thought of ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
We present a method of adding sophisticated physical simulations to voxel-based games such as the hu...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Voxels are cells on a 3D regular grid. Voxel-based scenes have many applications, including frequent...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Includes bibliographical references (pages 29-31)Traditional computer terrain generation techniques ...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
Voxel Optimization This poster presentation covers optimization for voxels. They can be thought of ...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Terrain constitutes an important part of many virtual environments. In computer games or simulations...
We present a method of adding sophisticated physical simulations to voxel-based games such as the hu...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
This thesis focuses on creating an application for procedural generation and visualisation of a volu...
Deformation of terrain is a natural component in real life. A car driving over a muddy area creates ...
Voxels are cells on a 3D regular grid. Voxel-based scenes have many applications, including frequent...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...