Physics-based deformable object simulations have been playing an increasingly important role in 3D computer graphics. They have been adopted for humanoid character animations as well as special effects such as fire and explosion. However, simulations of large, complex systems can consume large amounts of computation and mostly remain offline, which prohibits their use for interactive applications.We present several highly efficient schemes for deformable object simulation using custom spatial coordinate systems. Our choices span the spectrum of subspace to full space and both Lagrangian and Eulerian viewpoints.Subspace methods achieve massive speedups over their “full space” counterparts by drastically reducing the degrees of freedom involv...
We propose a framework for the interactive simulation of nonlinear deformable objects. The primary f...
Many efficient computational methods for physical simulation are based on model reduction. We propos...
Figure 1: Our linear subspaces are very fast to compute. This enables the users to add (or remove) c...
Subspace deformable body simulations can be very fast, but can behave unrealistically when behaviors...
In this paper, we present an approach for fast subspace integration of reduced-coordinate nonlinear ...
International audienceWe present a new type of deformable model which combines the realism of physic...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
We propose an approach for the interactive simulation of deformable bodies. The key ingredient is a ...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
International audienceWe present a new type of deformable model which combines the realism of physic...
In this paper we present an interactive method for simulating deformable objects using skeletal cons...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
We propose a framework for the interactive simulation of nonlinear deformable objects. The primary f...
Many efficient computational methods for physical simulation are based on model reduction. We propos...
Figure 1: Our linear subspaces are very fast to compute. This enables the users to add (or remove) c...
Subspace deformable body simulations can be very fast, but can behave unrealistically when behaviors...
In this paper, we present an approach for fast subspace integration of reduced-coordinate nonlinear ...
International audienceWe present a new type of deformable model which combines the realism of physic...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
In an earlier work we proposed a class of physically based models suitable for animating flexible ob...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
We propose an approach for the interactive simulation of deformable bodies. The key ingredient is a ...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
International audienceWe present a new type of deformable model which combines the realism of physic...
In this paper we present an interactive method for simulating deformable objects using skeletal cons...
Physically based deformable models have become ubiquitous in computer graphics. It allow to syntheti...
We propose a framework for the interactive simulation of nonlinear deformable objects. The primary f...
Many efficient computational methods for physical simulation are based on model reduction. We propos...
Figure 1: Our linear subspaces are very fast to compute. This enables the users to add (or remove) c...