We present a method for the construction of multiple levels of tetrahedral meshes approximating a trivariate function at different levels of detail. Starting with an initial, high-resolution triangulation of a three-dimensional region, we construct coarser representation levels by collapsing tetrahedra. Each triangulation defines a linear spline function, where the function values associated with the vertices are the spline coefficients. Based on predicted errors, we collapse tetrahedron in the grid that do not cause the maximum error to exceed a use-specified threshold. Bounds are stored for individual tetrahedra and are updated as the mesh is simplified. We continue the simplification process until a certain error is reached. The result i...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We present a method for multiple levels of tetrahedral meshes approximating a trivariate scalar-valu...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Vector fields produced by experiments or simulations are usually extremely dense, which makes their ...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
We present a method for multiple levels of tetrahedral meshes approximating a trivariate scalar-valu...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Vector fields produced by experiments or simulations are usually extremely dense, which makes their ...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...