We present a method for multiple levels of tetrahedral meshes approximating a trivariate scalar-valued function at different levels of detail. Starting with an itital, high-resolution triangulation of three-dimensional region, we construct coarser representation levels by collapsing edges of the mesh. Each triangulation defines a linear spline function, where the function values associated with the vertices are the spline coefficients. Error bounds are stored for individual tetrahedra and are updated as the simplification on the mesh boundary. The result is a hierarchical data description suited for efficient visualization of large data sets at varying levels of detail
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
International audienceIn this article, we build a multi-resolution framework intended to be used for...
We present a method for the construction of multiple levels of tetrahedral meshes approximating a tr...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Vector fields produced by experiments or simulations are usually extremely dense, which makes their ...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Abstract—Many approaches to simplification of triangulated terrains and surfaces have been proposed ...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
International audienceIn this article, we build a multi-resolution framework intended to be used for...
We present a method for the construction of multiple levels of tetrahedral meshes approximating a tr...
This paper describes some fundamental issues for robust implementations of progressively refined tet...
Due to the wide use of increasingly larger tetrahedral meshes in volumetric visualization, simplific...
A great many modern applications make extensive use of spatialized data both scanned from the physic...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
In this paper, we address the problem of the efficient visualization of large irregular volume data ...
Vector fields produced by experiments or simulations are usually extremely dense, which makes their ...
We discuss spline refinement methods that approximate multi-valued data defined over one, two, and t...
Abstract. We study the simplification of triangular and tetrahedral meshes using techniques based on...
Abstract—Many approaches to simplification of triangulated terrains and surfaces have been proposed ...
In this paper, we propose a novel technique for constructing multiple levels of a tetrahedral volume...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a t...
Most 3D mesh generation techniques require simplication and mesh improvement stages to prepare a tet...
International audienceIn this article, we build a multi-resolution framework intended to be used for...