As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of decades of explosive development in new media art (or ‘digital multimedia’ as it used to be called), in screen based as well as ‘embodied’ and gesture based interaction, the aesthetics of interaction doesn’t seem to have advanced much. At the same time, interaction schemes and dynamics which were once only known in obscure corners of the world of media art research/creation have found their way into commodities from 3D TV and game platforms (Wii, Kinect) to sophisticated phones (iPhone, Android). While increasingly sophisticated theoretical analyses (from Manovich, 2002 to Chun, 2008 to Hansen, 2006, more recently Stern, 2011 and others) have br...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
This paper places contemporary modalities of digital interaction in an historical context of sixty y...
As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of dec...
Intermediality and interactivity are an issue for aesthetic theory. However, unlike in the recent pa...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Any discussion of aesthetics & interactivity must first transgress the divide in modern western art ...
Intermediality and interactivity are an issue for aesthetic theory. However, unlike in the recent pa...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
Any discussion of aesthetics and interactivity must first transgress the divide in modern western ar...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
The rapidity of technological change has produced a myriad of disciplines in the past two decades: i...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
This paper places contemporary modalities of digital interaction in an historical context of sixty y...
As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of dec...
Intermediality and interactivity are an issue for aesthetic theory. However, unlike in the recent pa...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Any discussion of aesthetics & interactivity must first transgress the divide in modern western art ...
Intermediality and interactivity are an issue for aesthetic theory. However, unlike in the recent pa...
Abstract: After the Second World War, Technology Art has been tried to involve multimedia or environ...
Any discussion of aesthetics and interactivity must first transgress the divide in modern western ar...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
The rapidity of technological change has produced a myriad of disciplines in the past two decades: i...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
This article explores the ludic interface design potential of com- bining interactivity and playfuln...
This paper places contemporary modalities of digital interaction in an historical context of sixty y...