User-interactive applications are evolving in both popularity and scale on the Internet, ranging from simple le-sharing to more demanding applications such as collaborate workspace, massive multi-player online games (MMOGs). These applications are traditionally implemented by Client/Server architectures, which suer from signicanttechnical and commercial drawbacks, primarily high-maintenance cost and limited scalability. To overcome these drawbacks, this dissertation presents a Peer-to-Peer (P2P) approach to support large-scale interactive applications.This dissertation addresses two key design issues for P2P systems to achieve scalability and high performance. The rst issue is to provide incentives for users so that P2P systems can aggregat...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Peer-to-Peer (P2P) technology has emerged as an important alternative to the traditional client-serv...
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multipl...
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multipl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale on the Intern...
Peer-to-Peer (P2P) technology has emerged as an important alternative to the traditional client-serv...
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multipl...
In the past few decades, large-scale networked virtual environments~(NVEs) such as massively multipl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Virtual worlds and massive multiplayer online games are amongst the most popular applications on the...
Abstract: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, an...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...
Most P2P systems that have some kind of incentive mechanism reward peers according to their contribu...