This paper investigates the idle time associated with a parallel computation, that is, the time that processors are idle because they are either waiting for data from other processors or waiting to synchronize with other processors. We study doubly-nested loops corresponding to parallelogram- or trapezoidal-shaped iteration spaces that have been parallelized by the well-known tiling transformation. We introduce the notion of rise r, which relates the shape of the iteration space to that of the tiles. For parallelogram-shaped iteration spaces, we show that when r -2, the idle time is linear in P, the number of processors, but when r -1, it is quadratic in P. In the context of hierarchical tiling, where multiple levels of tiling are used, ...
Tiling is a well-known technique for sequential compiler optimization, as well as for automatic prog...
Iteration space tiling is a common strategy used by parallelizing compilers to reduce communication ...
This paper addresses the problem of compiling perfectly nested loops for multicomputers (distributed...
This paper investigates the idle time associated with a parallel computation, that is, the time that...
In the framework of perfect loop nests with uniform dependences, tiling has been extensively studied...
International audienceIn the framework of fully permutable loops, tiling has been studied extensivel...
(eng) In the framework of fully permutable loops, tiling has been studied extensively as a source-to...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Abstract — There exist several scheduling schemes for parallelizing loops without dependences for sh...
We deal with compiler support for parallelizing perfectly nested loops for coarse-grain distributed ...
Iteration space tiling is a common strategy used by parallelizing compilers and in performance tunin...
Subdividing the iteration space of a loop into blocks or tiles with a fixed maximum size has several...
This paper addresses the problem of compiling nested loops for distributed memory machines. The rela...
Tiling is a well-known technique for sequential compiler optimization, as well as for automatic prog...
Iteration space tiling is a common strategy used by parallelizing compilers to reduce communication ...
This paper addresses the problem of compiling perfectly nested loops for multicomputers (distributed...
This paper investigates the idle time associated with a parallel computation, that is, the time that...
In the framework of perfect loop nests with uniform dependences, tiling has been extensively studied...
International audienceIn the framework of fully permutable loops, tiling has been studied extensivel...
(eng) In the framework of fully permutable loops, tiling has been studied extensively as a source-to...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Many computationally-intensive programs, such as those for differential equations, spatial interpola...
Abstract — There exist several scheduling schemes for parallelizing loops without dependences for sh...
We deal with compiler support for parallelizing perfectly nested loops for coarse-grain distributed ...
Iteration space tiling is a common strategy used by parallelizing compilers and in performance tunin...
Subdividing the iteration space of a loop into blocks or tiles with a fixed maximum size has several...
This paper addresses the problem of compiling nested loops for distributed memory machines. The rela...
Tiling is a well-known technique for sequential compiler optimization, as well as for automatic prog...
Iteration space tiling is a common strategy used by parallelizing compilers to reduce communication ...
This paper addresses the problem of compiling perfectly nested loops for multicomputers (distributed...