Many computationally-intensive programs, such as those for differential equations, spatial interpolation, and dynamic programming, spend a large portion of their execution time in multiply-nested loops which have a regular stencil of data dependences. Tiling is a well-known optimization that improves performance on such loops, particularly for computers with a multi-levelled hierarchy of parallelism and memory. Most previous work on tiling restricts the tile shape to be rectangular. Our previous work and its extension by Desprez, Dongarra, Rastello and Robert showed that for doubly nested loops, using parallelograms can improve parallel execution time by decreasing the idle time, the time that a processor spends waiting for data or synchron...