Humor – as well as language in general – is by nature social and tied to a context. To better engage with context, computational humor could draw inspiration from the concept of intersubjectivity: the sharing of perspectives. This paper focuses on discussing the possible advantages of utilizing the concept of intersubjectivity to contextualize computational humor. Intersubjectivity in humor generation system design is discussed as a possible means of evaluation of the creative product, as well as a potential approach to generating more impressive humoristic content. Firstly, evaluation of computational humor has been wanting for more effective and versatile methods. To this problem, an implementation of sharing perspectives between the syst...
Like its predecessors in 1996 (University of Twente, the Netherlands) and 2002 (ITC-irst, Trento, It...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humor is a multi-disciplinary field of research. People have been working on humor in many fields of...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
We know about word play, verbal jokes, and about humor that appears spontaneously in conversations. ...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
Humor is an important mechanism for communicating new ideas and change perspectives. On the cogniti...
Humor is important in our daily life, whether our activities are at home, at work, or in public spac...
Like its predecessors in 1996 (University of Twente, the Netherlands) and 2002 (ITC-irst, Trento, It...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...
Despite the fact that AI has always been adventurous in trying to elucidate complex aspects of human...
Humor is a multi-disciplinary field of research. People have been working on humor in many fields of...
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effe...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
It is time that Computational Humor is perceived as a field that can deliver something useful. The c...
There is still a dearth of humour in computer games. To spur the use of humour in games and overcome...
We know about word play, verbal jokes, and about humor that appears spontaneously in conversations. ...
Part 1: Full papersInternational audienceThere is still a dearth of humour in computer games. To spu...
Humour will be a necessity in future interfaces, especially in the context of 'edutainment', the are...
Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technolog...
Humor is an important mechanism for communicating new ideas and change perspectives. On the cogniti...
Humor is important in our daily life, whether our activities are at home, at work, or in public spac...
Like its predecessors in 1996 (University of Twente, the Netherlands) and 2002 (ITC-irst, Trento, It...
Computational humor will be needed in interfaces, no less than other cognitive capabilities. There a...
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In...