This research focuses on the young people and an issue of national handicraft preservation in the form of southern style hand weaving. A game is used in the study on arts and cultures as a learning medium optimized for the young people who play an important role in preserving the traditional handicraft being at the verge of extinction. The “Exploring Na Muen Sri” was developed based on digital micro-game and Person-Artefact-Task model as well as the game production with the purpose of creating the learning media and a simulation containing new knowledge about hand-weaving art and history that is suitable for the young people. The case study was on the weaving history of Na Muen Sri Community located in the southern Thailand. An experiment w...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was...
Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was...
In recent years, more serious games are used in different learning areas to improve the process of k...
In recent years, more serious games are used in different learning areas to improve the process of k...
In recent years, more serious games are used in different learning areas to improve the process of k...
Baling Tin is one of Malaysia’s popular traditional children’s games. However, as time passes, Balin...
Know the national history is important to develop patriotism. Nowaday, young generations have less i...
Digital games have evolved as a crucial interactive media capable of encouraging and fostering cultu...
Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural her...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was...
Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was...
In recent years, more serious games are used in different learning areas to improve the process of k...
In recent years, more serious games are used in different learning areas to improve the process of k...
In recent years, more serious games are used in different learning areas to improve the process of k...
Baling Tin is one of Malaysia’s popular traditional children’s games. However, as time passes, Balin...
Know the national history is important to develop patriotism. Nowaday, young generations have less i...
Digital games have evolved as a crucial interactive media capable of encouraging and fostering cultu...
Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural her...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
The use of digital media in education is a necessity nowadays. This is also an effect due to conditi...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...
Technology has become the consumption of the wider community, one of which is the entertainment need...
This study is aimed at describing the educational game “The Indonesian Tribes” as multimedia applica...