One of the major sources of power drain in smartphones is a frame rendering and display process called graphics pipeline, in which power consumption depends largely on frame rendering operations per second (fps), known as the frame rate, and the quantity of UI content to be rendered. We discovered a major problem causing power consumption upon a scrolling operation: The Android graphics pipeline renders all or a large portion of the content displayed most recently at a frame rate of nearly 60 fps. This paper proposes a scrolling-aware rendering (SCAR) scheme to reduce the frame rate caused by a scrolling. When rendering a frame for UI content to be displayed, SCAR pre-renders UI content that is likely to be displayed soon in any subsequent ...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
Along with the proliferation of high-end and performant mobile devices, we find that the inclusion o...
Abstract—Touch-screen technique has gained the large popularity in human-screen interaction with mod...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
A major drawback of mobile devices is limited battery life. Apps that use graphics are especially en...
There has been a dramatic growth in the usage of rich media such as images and videos in mobile devi...
Backlight scaling is a technique proposed to reduce the dis-play panel power consumption by strategi...
In the area of computer graphics the design of hardware and software has primarily been driven by th...
GPUs' main workload is real-time image rendering. These applications take a description of a (animat...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
Along with the proliferation of high-end and performant mobile devices, we find that the inclusion o...
Abstract—Touch-screen technique has gained the large popularity in human-screen interaction with mod...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
Perhaps one of the most important design aspects for smartphones and tablets is improving their ener...
GPUs are one of the most energy-consuming components for real-time rendering applications, since a l...
A major drawback of mobile devices is limited battery life. Apps that use graphics are especially en...
There has been a dramatic growth in the usage of rich media such as images and videos in mobile devi...
Backlight scaling is a technique proposed to reduce the dis-play panel power consumption by strategi...
In the area of computer graphics the design of hardware and software has primarily been driven by th...
GPUs' main workload is real-time image rendering. These applications take a description of a (animat...
Real-time rendering is increasingly being performed on battery powered devices, such as laptops and ...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabiliti...
Along with the proliferation of high-end and performant mobile devices, we find that the inclusion o...