Purpose: This study examined TPACK model as it relates to teacher’s knowledge categories such as methods of teaching subject matter (content knowledge) curriculum knowledge, knowledge about technology and pedagogical know-how etc. Approach/Methodology/Design: Conceptual analysis was discussed to establish content selection, performance procedure and problem-solving while designing an object-based game. Among the templates identified and used for Object-Based Game model are analog game model, managing learning procedure etc. The study adopted formative research in order to elucidate functional concepts and variables within the study. Findings: Games are repertoire of teaching aids and research paradigm which revolves philosophical learning t...
Mathematics education is one of the fields that agrees about the importance of integrating technolog...
Teachers recognize the importance of motivation in successful children\u27s learning and are looking...
In this study, we examined the factors in game design that were used by developers to support the i...
Purpose: This study examined TPACK model as it relates to teacher's knowledge categories such as met...
Abstract This paper sees to the design of Instructional Object Based Game (IOBG) using Technological...
This article describes the application of instructional design theories and game design principles i...
Traditional classroom situation where students are taught predominantly of lecture-discussion method...
Mathematical reasoning is a modern learning media that is suitable for improving mathematical reason...
The study sought to investigate the perceptions of Mathematics teachers and students on the implemen...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
[[abstract]]The purpose of the research is to enhance children's interests of studying mathematics b...
Board games, or card games, are a reality that has been part of the past and the present, of several...
Conceptual understanding is an understanding that is built from factual knowledge or examples to und...
The goal of this dissertation was to document and analyze ways in which a game can be a valid and us...
The general expectancies of the enhanced basic education curriculum in the Philippines focuses on th...
Mathematics education is one of the fields that agrees about the importance of integrating technolog...
Teachers recognize the importance of motivation in successful children\u27s learning and are looking...
In this study, we examined the factors in game design that were used by developers to support the i...
Purpose: This study examined TPACK model as it relates to teacher's knowledge categories such as met...
Abstract This paper sees to the design of Instructional Object Based Game (IOBG) using Technological...
This article describes the application of instructional design theories and game design principles i...
Traditional classroom situation where students are taught predominantly of lecture-discussion method...
Mathematical reasoning is a modern learning media that is suitable for improving mathematical reason...
The study sought to investigate the perceptions of Mathematics teachers and students on the implemen...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
[[abstract]]The purpose of the research is to enhance children's interests of studying mathematics b...
Board games, or card games, are a reality that has been part of the past and the present, of several...
Conceptual understanding is an understanding that is built from factual knowledge or examples to und...
The goal of this dissertation was to document and analyze ways in which a game can be a valid and us...
The general expectancies of the enhanced basic education curriculum in the Philippines focuses on th...
Mathematics education is one of the fields that agrees about the importance of integrating technolog...
Teachers recognize the importance of motivation in successful children\u27s learning and are looking...
In this study, we examined the factors in game design that were used by developers to support the i...