This paper covers the design and FPGA-based prototyping of a full-featured multi-core platform for use in computer architecture research studies. Existing platforms for performing studies include software simulators and hardware-assisted simulators, but there are no modular full-hardware platforms designed to measure a wide range of performance metrics. Such a platform, using HDL synthesis onto an FPGA, can run orders of magnitude faster than software-based solutions at the cost of having less flexible processor configuration and implementation. This paper presents an end-to-end solution, from bottom-level hardware design all the way to automated results collection and analysis, which can be used with inexpensive commodity hardware. © 2012 ...
Simulators are key tools for computer architecture research. However, multicore architectures repres...
Digital systems design relies heavily on hardware description languages and their associated softwar...
Prototyping new systems on hardware is a time-consuming task with limited scope for architectural ex...
This thesis covers the design and FPGA-based prototyping of a full-featured microprocessor platform ...
Historically, there have been two methods for assessing microarchitectural ideas. Most groups use cy...
Abstract — With increasing number of hardware-software systems, there is a need for mechanisms to as...
In the the last decades several performance walls were hit. The memory wall and the power wall are l...
Abstract:Concerning the transition to multicore microprocessing, we argue that FPGA Architecture Mod...
The paper presents the results of investigations concerning the possibilities of using programmable ...
Previous research has shown that the performance of any computation is directly related to the archi...
In this paper, we show how field programmable gate arrays can be used to generate prototypes of appl...
Computer Architecture is the study of digital computers towards designing, building and operating di...
We describe a hybrid hardware emulation environment: the Flexible Architecture for Simulation and Te...
Cycle-approximate simulators (CAS) have long been a staple in the experimental toolkit of computer a...
This paper deals with the key issues encountered in testing during the development of high-speed net...
Simulators are key tools for computer architecture research. However, multicore architectures repres...
Digital systems design relies heavily on hardware description languages and their associated softwar...
Prototyping new systems on hardware is a time-consuming task with limited scope for architectural ex...
This thesis covers the design and FPGA-based prototyping of a full-featured microprocessor platform ...
Historically, there have been two methods for assessing microarchitectural ideas. Most groups use cy...
Abstract — With increasing number of hardware-software systems, there is a need for mechanisms to as...
In the the last decades several performance walls were hit. The memory wall and the power wall are l...
Abstract:Concerning the transition to multicore microprocessing, we argue that FPGA Architecture Mod...
The paper presents the results of investigations concerning the possibilities of using programmable ...
Previous research has shown that the performance of any computation is directly related to the archi...
In this paper, we show how field programmable gate arrays can be used to generate prototypes of appl...
Computer Architecture is the study of digital computers towards designing, building and operating di...
We describe a hybrid hardware emulation environment: the Flexible Architecture for Simulation and Te...
Cycle-approximate simulators (CAS) have long been a staple in the experimental toolkit of computer a...
This paper deals with the key issues encountered in testing during the development of high-speed net...
Simulators are key tools for computer architecture research. However, multicore architectures repres...
Digital systems design relies heavily on hardware description languages and their associated softwar...
Prototyping new systems on hardware is a time-consuming task with limited scope for architectural ex...