Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who provides only high-level input for the desired animation; a learned network then translates these instructions into an appropriate sequence of body poses. In interactive scenarios, systems for generating natural animations on the fly are key to achieving believable and relatable characters. In this paper we address some of the core issues towards these ends. By adapting a deep learning-based motion synthesis method called MoGlow, we propose a new generative model for generating state-of-the-art realistic speech-driven gest...
Figure 1: Animations with synthesized finger motions: (a) ok gesture, (b)-(c) extracts from a conver...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conver...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Abstract. Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driv...
Human communication involves not only speech, but also a wide variety of gestures and body motions. ...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
Figure 1: Animations with synthesized finger motions: (a) ok gesture, (b)-(c) extracts from a conver...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conver...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
Abstract. Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driv...
Human communication involves not only speech, but also a wide variety of gestures and body motions. ...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
Animated characters that move and gesticulate appropriately with spoken text are useful in a wide ra...
Figure 1: Animations with synthesized finger motions: (a) ok gesture, (b)-(c) extracts from a conver...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
We propose the first approach to automatically and jointly synthesize both the synchronous 3D conver...