There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the same verbal and nonverbal behavior that people use. The focus of our work is generating coverbal hand gestures for these agents, gestures coupled to the content and timing of speech. A common approach to achieve this is to use motion capture of an actor or hand-crafted animations for each utterance. An alternative machine learning approach that saves development effort is to learn a general gesture controller that can generate behavior for novel utterances. However learning a direct mapping from speech to gesture movement faces the complexity of inferring the relation between the two time series of speech and gesture motion. We present a novel...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need...
Kopp S, Wachsmuth I. A knowledge-based approach for lifelike gesture animation. In: Horn W, ed. ECAI...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
The growing use of virtual humans demands generating increasingly realistic behavior for them while ...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
Gestures during spoken dialog play a central role in human communication. As a consequence, models o...
Gestures during spoken dialog play a central role in human communication. As a consequence, models o...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need...
Kopp S, Wachsmuth I. A knowledge-based approach for lifelike gesture animation. In: Horn W, ed. ECAI...
There is a growing demand for embodied agents capable of engaging in face-to-face dialog using the s...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
This paper presents a novel framework for speech-driven gesture production, applicable to virtual ag...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
The growing use of virtual humans demands generating increasingly realistic behavior for them while ...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and...
Gestures during spoken dialog play a central role in human communication. As a consequence, models o...
Gestures during spoken dialog play a central role in human communication. As a consequence, models o...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
A large part of our communication is non-verbal: humans use non-verbal behaviors to express vari...
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need...
Kopp S, Wachsmuth I. A knowledge-based approach for lifelike gesture animation. In: Horn W, ed. ECAI...