Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that does not meet the learning goals is considerable. Balancing gameplay and instructional design to make a fun and effective learning game requires multiple experts across various development phases. Academic literature acknowledges the need to involve different target groups but does not specify when the experts' scarce resources would be best utilized. The availability of subject matter experts is particularly challenging, and the timing of their involvement requires careful consideration. In this mixed-method research, a group of (n=32) key stakeholders – subject matter experts, target users, a pedagogue, and game developers tested a virtua...
Computer games are well established forms of entertainment which have been shown to promote t...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Fields within education and training have been exploring the use of educational computer-based games...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
Computer games are well established forms of entertainment which have been shown to promote t...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Fields within education and training have been exploring the use of educational computer-based games...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
This discourse is an argument for a holistic approach to developing learning games and computer medi...
Computer games are well established forms of entertainment which have been shown to promote t...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...
As noted in part I of this article (published in TechTrends 54(3)), advances in technology continue ...