Computer games are well established forms of entertainment which have been shown to promote the development of important cognitive skills. This has also seen their evolution into games supporting training and education, known as serious games. In order to investigate those factors that would be important when de-veloping these types of games we conducted a two year study on undergraduate game development students. Seventy four students participated in the study. They were asked for their views on three web-based serious games (Cancer Game, Dar-fur is Dying and Elude). A series of study questionnaires were used to collect data on their playing experience, satisfaction with the games and how well they ac-q...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
Fields within education and training have been exploring the use of educational computer-based games...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Computer games are well established forms of entertainment which have been shown to promote t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Today serious games are having an important impact on areas other than entertainment. Studies show t...
The potential of serious games to promote effective learning has been establishedin the literature. ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
Fields within education and training have been exploring the use of educational computer-based games...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Computer games are well established forms of entertainment which have been shown to promote t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Today serious games are having an important impact on areas other than entertainment. Studies show t...
The potential of serious games to promote effective learning has been establishedin the literature. ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
Fields within education and training have been exploring the use of educational computer-based games...