Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to organize the actions of the people who develop and share their game mods. The affordances examined include customization and tailoring mechanisms, software and content copyright licenses, game software infrastructure and development tools, career contingencies and organizational practices of mod teams, and social worlds intersecting the mod scene. Numerous examples will be used to ground this review and highlight how such affordances can organize, facilitate or constrain what can be done. Overall, this study helps to provide a deeper understanding of how a web of as...
Video game modding is a form of fan productivity in contemporary participatory culture. We see moddi...
"Modding" is an increasingly popular participatory practice where game fans modify and extend offici...
The author of this hugely informative study explores the question of what happens when players pract...
Modding is an important characteristic of participatory culture in video games. Studies have shown t...
Computer game modification, or "modding", is an important part of gaming culture as well as an incre...
The aim of this thesis is to investigate modders’ perspectives on corporate strategies of commodific...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Over the years, the video game industry has grown into one of the largest, most profitable entertain...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
The aim of this thesis was to study played-created third-party tools in the massively multiplayer on...
This paper seeks to briefly examine what is known so far about game mods and modding practices. Game...
As the boundaries between play and work are becoming increasingly blurred among digital games, avid ...
Modding, the development of end user software extensions to commercial products, is popular among vi...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
Video game modding is a form of fan productivity in contemporary participatory culture. We see moddi...
"Modding" is an increasingly popular participatory practice where game fans modify and extend offici...
The author of this hugely informative study explores the question of what happens when players pract...
Modding is an important characteristic of participatory culture in video games. Studies have shown t...
Computer game modification, or "modding", is an important part of gaming culture as well as an incre...
The aim of this thesis is to investigate modders’ perspectives on corporate strategies of commodific...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Over the years, the video game industry has grown into one of the largest, most profitable entertain...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
The aim of this thesis was to study played-created third-party tools in the massively multiplayer on...
This paper seeks to briefly examine what is known so far about game mods and modding practices. Game...
As the boundaries between play and work are becoming increasingly blurred among digital games, avid ...
Modding, the development of end user software extensions to commercial products, is popular among vi...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
Video game modding is a form of fan productivity in contemporary participatory culture. We see moddi...
"Modding" is an increasingly popular participatory practice where game fans modify and extend offici...
The author of this hugely informative study explores the question of what happens when players pract...