Over the years, the video game industry has grown into one of the largest, most profitable entertainment industries in the world. In a highly competitive industry, legal difficulties to safeguard successful game concepts from copycats contribute to a trend of risk aversion and reliance on established game franchises. It does not come as a surprise then, that user-driven innovation, or 'modding', has come to play a considerably important role for the industry in recent years. While modders are becoming increasingly aware of the financial weight of their activities, game companies seek to secure the legal ownership of the content they create. By means of a literature review this article seeks to investigate the ongoing juridification of the r...
This paper explores the perspectives of Magic: The Gathering (MTG) fans, as they interpret and parse...
As the boundaries between play and work are becoming increasingly blurred among digital games, avid ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
Video games are hugely popular, generating more than twice the revenue of global movie and music ind...
Modding is an important characteristic of participatory culture in video games. Studies have shown t...
Computer game modification, or "modding", is an important part of gaming culture as well as an incre...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Computer games have increasingly been the focus of user-led innovations in the form of game mods. Th...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Modding, the development of end user software extensions to commercial products, is popular among vi...
Video game modifications (mods) have had a tremendously positive impact on the game industry, both i...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
This article explores the extent to which the practice of video game modification (commonly referred...
The aim of this thesis was to study played-created third-party tools in the massively multiplayer on...
This paper explores the perspectives of Magic: The Gathering (MTG) fans, as they interpret and parse...
As the boundaries between play and work are becoming increasingly blurred among digital games, avid ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
Video games are hugely popular, generating more than twice the revenue of global movie and music ind...
Modding is an important characteristic of participatory culture in video games. Studies have shown t...
Computer game modification, or "modding", is an important part of gaming culture as well as an incre...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Computer games have increasingly been the focus of user-led innovations in the form of game mods. Th...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Modding, the development of end user software extensions to commercial products, is popular among vi...
Video game modifications (mods) have had a tremendously positive impact on the game industry, both i...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
This article explores the extent to which the practice of video game modification (commonly referred...
The aim of this thesis was to study played-created third-party tools in the massively multiplayer on...
This paper explores the perspectives of Magic: The Gathering (MTG) fans, as they interpret and parse...
As the boundaries between play and work are becoming increasingly blurred among digital games, avid ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...