This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab snow simulator to integrate the new terrain rendering technique into the simulator. Our novel terrain rendering technique combines ideas from existing terrain rendering techniques such as CDLODcite{CDLOD} and Geometry Clipmapscite{geoclipmaps} into a hybrid method. The terrain rendering works on patches of quads, that are tessellated, using hardware tessellation based on the level of detail needed. The tessellated patches are then displaced, using a vertex texture fetch of the heightmap in the tessellation shader. The implemented GPU terrain rendering technique is then added to the HPC-lab snow simulator, and changes to the simulator are im...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
Taking advantage of the raw processing power offered by today's graphic processing units (GPUs) has ...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
This thesis presents a technique for GPU-based terrain rendering and the changes made to the HPC-lab...
Taking advantage of the raw processing power offered by today's graphic processing units (GPUs) has ...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
Despite the vast processing power of modern GPUs, rendering terrain geometry at sufficient frame rat...
Terrains are challenging geometric objects for real-time rendering and interactive manipulation. Sta...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
International audienceMotivated by the importance of having real-time feedback in sketch-based model...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...