Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices are available. Still, there are limitations to technology which causes compromises to be made. One of the big problems in VR is locomotion, especially regarding immersion and comfort. There are two common ways for locomotion in VR, Teleportation and smooth continuous locomotion. Smooth locomotion is often considered superior for immersion but commonly causes simulation sickness.Objectives. This paper is comparing two different methods of smooth locomotion, one based on head orientation and the other based on controller orientation. The objective is to determine which method is preferred regarding comfort, immersion and ease of use.Methods. T...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
2019 Copyright held by the owner/author(s). We compared two common techniques of controller-based lo...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...