The latest technical and interaction advancements within the virtual reality (VR) field have marked a new era, not only for VR, but also for VR locomotion. In this era, well-established, prevalent VR locomotion techniques are mostly used as points of comparison for benchmarking of new VR locomotion designs. At the same time, there is the need for more exploratory, comparative studies of contemporary VR locomotion techniques, so that their distinguished interaction aspects can be documented and guide the design process of new techniques. This article presents a comparative, empirical evaluation study of contemporary and prevalent VR locomotion techniques, examining the user experience (UX) they offer. First, the prevalent VR locomotion techn...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
When evaluating virtual reality (VR) locomotion techniques, the user experience metrics that are use...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
The latest technical and interaction advancements that took place in the Virtual Reality (VR) field ...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
When evaluating virtual reality (VR) locomotion techniques, the user experience metrics that are use...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...