In this study we report on our experiences of creating and running a student fieldtrip exercise which allowed students to compare a range of approaches to the design of technologies for augmenting landscape scenes. The main study site is around Keswick in the English Lake District, Cumbria, UK, an attractive upland environment popular with tourists and walkers. The aim of the exercise for the students was to assess the effectiveness of various forms of geographic information in augmenting real landscape scenes, as mediated through a range of techniques and technologies. These techniques were: computer-generated acetate overlays showing annotated wireframe views from certain key points; a custom-designed application running on a PDA; a media...
[[abstract]]Fieldwork is always mentioned as an important means in geographical education. However, ...
© 2004 ACM. Ubiquitous and mobile technologies provide opportunities for designing novel learning ex...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
In this study we report on our experiences of creating and running a student fieldtrip exercise whic...
In this study we report on our experiences of creating and running a student fieldtrip exercise whic...
We report a study in which 30 university geography students compared five techniques to enhance the ...
This paper provides a two-phase study to compare alternative techniques for augmenting landscape sce...
There has been considerable research and development into the use of multimedia in teaching and lear...
Field trips provide memorable experiences that help students to understand different aspects of natu...
We report students’ experiences of using a mobile virtual reality application to learn about the env...
This paper reports on the design, utilisation and evaluation of a 'virtual fieldwork' package to sup...
This paper describes the concept of the virtual field trip and presents a taxonomy of virtual field ...
Virtual Field trips open new possibilities for instructional designers to create more interactive wo...
Virtual Field Trips as a Service (VFTaaS) involves using game-based technology to enable the creatio...
Field teaching is an indispensable feature of geoscience education, at all levels. However, deliveri...
[[abstract]]Fieldwork is always mentioned as an important means in geographical education. However, ...
© 2004 ACM. Ubiquitous and mobile technologies provide opportunities for designing novel learning ex...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...
In this study we report on our experiences of creating and running a student fieldtrip exercise whic...
In this study we report on our experiences of creating and running a student fieldtrip exercise whic...
We report a study in which 30 university geography students compared five techniques to enhance the ...
This paper provides a two-phase study to compare alternative techniques for augmenting landscape sce...
There has been considerable research and development into the use of multimedia in teaching and lear...
Field trips provide memorable experiences that help students to understand different aspects of natu...
We report students’ experiences of using a mobile virtual reality application to learn about the env...
This paper reports on the design, utilisation and evaluation of a 'virtual fieldwork' package to sup...
This paper describes the concept of the virtual field trip and presents a taxonomy of virtual field ...
Virtual Field trips open new possibilities for instructional designers to create more interactive wo...
Virtual Field Trips as a Service (VFTaaS) involves using game-based technology to enable the creatio...
Field teaching is an indispensable feature of geoscience education, at all levels. However, deliveri...
[[abstract]]Fieldwork is always mentioned as an important means in geographical education. However, ...
© 2004 ACM. Ubiquitous and mobile technologies provide opportunities for designing novel learning ex...
Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences th...