Like many classes, the curriculum for MCOM 284: Advanced User Experience was derailed by COVID-19. However, the students quickly adapted to the situation and instead used what they’ve learned this semester to support the distribution of reliable information regarding the global pandemic. They were challenged to make an interactive visualization, infographic, or game that educates or informs an audience about the symptoms, preventions, or statistics of COVID- 19. Though the individual students worked remotely, they were still able to collaborate to create a diverse set of engaging experiences. Each of the 5 groups: 1. Used Adobe XD to gamify their designs 2. Included animations and audio playback 3. Had at least 25 screens 4. Gathered their ...
The COVID-19 pandemic has highlighted a need for students to learn about public health issues, inclu...
Implication statement The COVID-19 pandemic has limited in-person experiences for medical students, ...
This lesson plan is based on a collaborative teaching project between the co-authors that was implem...
COVID-19 related games have recently been developed to combat misinformation and raise awareness of ...
With the launch of the teaching excellence framework, teaching in higher education (HE) is under gre...
The World Health Organization has identified excessive COVID-19 pandemic–related information as a pu...
We explored the COVID-19 pandemic as a context for learning about the role of science in a global he...
This presentation was done by the entire class in a Communication, Media & Rhetoric course taught by...
In spring 2020 our team received funding from the Rapid Response Research program of the National Sc...
Student generated description: “Photographs capturing my experience during COVID
Implication statement: The COVID-19 pandemic has limited in-person experiences for medical students,...
This PowerPoint-driven case study follows the progress of three undergraduate students as they attem...
Epidemic is an effective digital learning technology. It keeps students engaged and is a valuable re...
In this case study, we document the development and user-testing of Epidemic: Self-care for Crisis, ...
Closed gates and students away from classrooms consist of scenarios with thou- sands of schools in d...
The COVID-19 pandemic has highlighted a need for students to learn about public health issues, inclu...
Implication statement The COVID-19 pandemic has limited in-person experiences for medical students, ...
This lesson plan is based on a collaborative teaching project between the co-authors that was implem...
COVID-19 related games have recently been developed to combat misinformation and raise awareness of ...
With the launch of the teaching excellence framework, teaching in higher education (HE) is under gre...
The World Health Organization has identified excessive COVID-19 pandemic–related information as a pu...
We explored the COVID-19 pandemic as a context for learning about the role of science in a global he...
This presentation was done by the entire class in a Communication, Media & Rhetoric course taught by...
In spring 2020 our team received funding from the Rapid Response Research program of the National Sc...
Student generated description: “Photographs capturing my experience during COVID
Implication statement: The COVID-19 pandemic has limited in-person experiences for medical students,...
This PowerPoint-driven case study follows the progress of three undergraduate students as they attem...
Epidemic is an effective digital learning technology. It keeps students engaged and is a valuable re...
In this case study, we document the development and user-testing of Epidemic: Self-care for Crisis, ...
Closed gates and students away from classrooms consist of scenarios with thou- sands of schools in d...
The COVID-19 pandemic has highlighted a need for students to learn about public health issues, inclu...
Implication statement The COVID-19 pandemic has limited in-person experiences for medical students, ...
This lesson plan is based on a collaborative teaching project between the co-authors that was implem...