Facial animation has become an active research topic in telecommunications. This field aims at replacing traditional communication systems by more human oriented solutions based on virtual reality technology. This work exposes in detail novel techniques to study non-rigid facial motion coupled with head pose tracking. Specific feature analysis methods have been developed to study each one of the features that we believe to be the most relevant while communicating: eye, eyebrows and mouth. We have designed image-processing algorithms based on the physiognomy of the speaker and individual motion models that exploit the correlation existing among the analyzed features. The analysis techniques have been first developed for faces being analyzed ...