In STOC 2006, Hayrapetyan, Tardos and Wexler introduced the problem of studying collusion in network routing games. In this work, we show that collusion adds significant complexity to the structure of equilibria in nonatomic routing games, answering an open question posed by Cominetti, Correa, and Stier-Moses (ICALP 2006): Without collusion, it follows from well-known convexity arguments that equilibria exist and are unique (up to induced delays, and under weak assumptions on delay functions). The question is, does this uniqueness continue to hold in the presence of collusion? We answer no: we show that if collusion is allowed in nonatomic routing games, there may be multiple equilibria. We demonstrate the multiplicity via two specific exam...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
In STOC 2006, Hayrapetyan, Tardos and Wexler introduced the problem of studying collusion in network...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
Abstract. We investigate how collusion affects the social cost in atomic splittable routing games. S...
International audienceA central question in routing games has been to establish conditions for the u...
We study uniqueness of nash equilibria in atomic splittable congestion games and derive a uniqueness...
We study uniqueness of Nash equilibria in atomic splittable congestion games and derive a uniqueness...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congesti...
In the ``The curse of simultaneity'', Paes Leme at al. show that there are interesting classes of ga...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
In STOC 2006, Hayrapetyan, Tardos and Wexler introduced the problem of studying collusion in network...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
In routing games with infinitesimal players, it follows from well-known convexity arguments that equ...
Abstract. We investigate how collusion affects the social cost in atomic splittable routing games. S...
International audienceA central question in routing games has been to establish conditions for the u...
We study uniqueness of nash equilibria in atomic splittable congestion games and derive a uniqueness...
We study uniqueness of Nash equilibria in atomic splittable congestion games and derive a uniqueness...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congesti...
In the ``The curse of simultaneity'', Paes Leme at al. show that there are interesting classes of ga...
In an atomic splittable flow over time game, finitely many players route flow dynamically through a ...
The analysis of network routing games typically assumes, right at the onset, precise and detailed in...
We present a short, geometric proof for the price-of-anarchy results that have recently been establi...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...