Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich description of posture, joint, and muscle activity in human movement. The method is presently gaining ground in sports, medicine, and industrial ergonomics, but it also bears great potential for studies in HCI where the physical ergonomics of a design is important. To make the method more broadly accessible, we study its predictive validity for movements and users typical to studies in HCI. We discuss the sources of error in biomechanical simulation and present results from two validation studies conducted with a state-of-the-art system. Study I tested aimed movements ranging from multitouch gestures to dancing, finding out that the critical l...
The analysis of movements and forces of human or animal subjects is useful in both the real and virt...
Human motion capture is frequently used to study musculoskeletal biomechanics and clinical problems,...
A number of pathologies impact on the way a patient can either move or control the movements of the ...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
In Human-Computer Interaction (HCI), experts seek to evaluate and compare the performance and ergono...
Post-desktop user interfaces, such as smartphones, tablets, interactive tabletops, public displays a...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
Forward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and en...
Digital human figure models (DHM) are increasingly the tools of choice for assessments of the physic...
Assessing human bodies’ postures and positions enables to design new interaction techniques, to unde...
To assess ergonomic aspects of a (future) workplace already in the design phase where no physical pr...
For efficient design of gestural user interfaces both performance and fatigue characteristics of mov...
Three-dimensional motion capture is currently widely integrated in human movement research studies a...
Today, using motion capture devices is the most common way to create realistic human motion data. In...
The analysis of movements and forces of human or animal subjects is useful in both the real and virt...
Human motion capture is frequently used to study musculoskeletal biomechanics and clinical problems,...
A number of pathologies impact on the way a patient can either move or control the movements of the ...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
In Human-Computer Interaction (HCI), experts seek to evaluate and compare the performance and ergono...
Post-desktop user interfaces, such as smartphones, tablets, interactive tabletops, public displays a...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
Forward biomechanical simulation in HCI holds great promise as a tool for evaluation, design, and en...
Digital human figure models (DHM) are increasingly the tools of choice for assessments of the physic...
Assessing human bodies’ postures and positions enables to design new interaction techniques, to unde...
To assess ergonomic aspects of a (future) workplace already in the design phase where no physical pr...
For efficient design of gestural user interfaces both performance and fatigue characteristics of mov...
Three-dimensional motion capture is currently widely integrated in human movement research studies a...
Today, using motion capture devices is the most common way to create realistic human motion data. In...
The analysis of movements and forces of human or animal subjects is useful in both the real and virt...
Human motion capture is frequently used to study musculoskeletal biomechanics and clinical problems,...
A number of pathologies impact on the way a patient can either move or control the movements of the ...