Today, using motion capture devices is the most common way to create realistic human motion data. In addition to that, various methods have been proposed to edit, morph and retarget such kind of motion. However, there are still few methods to add physiological effects to motion which are caused by fatigue, injuries, muscle training and muscle shrinking. This is because the innate structure of the human body, such as the musculoskeletal system, has been mostly neglected when handling human motion in computer graphics. In this paper, we propose a method to use the musculoskeletal system of the human body for editing and retargeting human motion which were captured using a motion-capture device. Using our method, not only physiological effects...
Humans become visibly tired during physical activity. After a set of squats, jumping jacks or walkin...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Abstract: In this paper, we developed a dynamic motion analysis platform to analyze the nature of hu...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Human motion capture is frequently used to study musculoskeletal biomechanics and clinical problems,...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
Graphical simulations of human muscle motion and deformation are of great interest to medical educa...
AbstractAll life forms on earth, including humans, are constantly subjected to the universal force o...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
A different technique for animating human movement is presented and applied to animating the moveme...
This paper presents a system that simulates, in real time, the volumetric deformation of muscles dur...
In this paper, an approach for digital human modelling and an appropriate simulation environment is ...
Humans become visibly tired during physical activity. After a set of squats, jumping jacks or walkin...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Abstract: In this paper, we developed a dynamic motion analysis platform to analyze the nature of hu...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Human motion capture is frequently used to study musculoskeletal biomechanics and clinical problems,...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
Graphical simulations of human muscle motion and deformation are of great interest to medical educa...
AbstractAll life forms on earth, including humans, are constantly subjected to the universal force o...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
Motion-capture-based biomechanical simulation is a non-invasive analysis method that yields a rich d...
A different technique for animating human movement is presented and applied to animating the moveme...
This paper presents a system that simulates, in real time, the volumetric deformation of muscles dur...
In this paper, an approach for digital human modelling and an appropriate simulation environment is ...
Humans become visibly tired during physical activity. After a set of squats, jumping jacks or walkin...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Abstract: In this paper, we developed a dynamic motion analysis platform to analyze the nature of hu...