Object hierarchies are useful for different rendering applications. In hierarchical radiosity, for instance, the quality of lighting simulations can be improved through well-adapted object hierarchies. Using a different criterion for constructing the hierarchies may lead to significant speed-ups for typical ray tracing applications. In this paper we introduce a new method for automatically creating object hierarchies. Our algorithm inserts all scene objects sequentially into the hierarchy created so far. The insertion decision is based on a user-defined cost function. Thus the algorithm can be guided to create customized object hierarchies appropriate to the desired application. In addition, a global optimization may be used to improve the ...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
Abstract- This paper presents a new iterative algorithm for automatically generating a hierarchical ...
Object hierarchies are useful for different rendering applications. In hierarchical radiosity, for i...
Using well-adapted object hierarchies can support the rendering of large scenes in different ways. F...
This thesis covers the efficient visualization of complex 3d scenes using various rendering methods ...
This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. Th...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
New York -International audienceWe present the concept of hierarchical instantiation for radiosity. ...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
Abstract- This paper presents a new iterative algorithm for automatically generating a hierarchical ...
Object hierarchies are useful for different rendering applications. In hierarchical radiosity, for i...
Using well-adapted object hierarchies can support the rendering of large scenes in different ways. F...
This thesis covers the efficient visualization of complex 3d scenes using various rendering methods ...
This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. Th...
grantor: University of TorontoThe high cost of Ray Tracing image rendering has driven many...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
New York -International audienceWe present the concept of hierarchical instantiation for radiosity. ...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processin...
We present an algorithm for fast optimization of bounding volume hierarchies (BVH) for efficient ray...
In this paper we address the problem of fast construction of spatial hierarchies for ray tracing wit...
International audienceWe introduce a new data structure in the form of a light hierarchy for efficie...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
Abstract- This paper presents a new iterative algorithm for automatically generating a hierarchical ...