The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimentally evaluated in the form of a practical application to hierarchical radiosity. In a novel approach the recursively subdivided patch hierarchy generated by a perceptually refined hierarchical radiosity algorithm is treated as a hierarchical level of detail scene description. In this way we use the Mason-Blake algorithm to successfully maintain constant frame rates during the interactive rendering of the radiosity-generated scene. We establish that the algorithm is capable of maintaining uniform frame rendering times, but that the execution time of the optimization algorithm itself is significant and is strongly dependent on frame-to-frame co...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
Realistic rendering animation is known to be an expensive processing task when physically-based glob...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The hierarchical radiosity algorithm provides high-quality illumination and the view-independent res...
The hierarchical radiosity algorithm provides high-quality illumination and the view-independent res...
International audienceThis paper presents a new hierarchical simulation algorithm allowing the calcu...
International audienceThis paper presents a new hierarchical simulation algorithm allowing the calcu...
New York -International audienceWe present the concept of hierarchical instantiation for radiosity. ...
International audienceThe computation of realistic images requires the accurate simulation of radian...
The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal o...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when th...
The Hierarchical Radiosity method is well known for its linear time complexity during the solution, ...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
Realistic rendering animation is known to be an expensive processing task when physically-based glob...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
The hierarchical radiosity algorithm provides high-quality illumination and the view-independent res...
The hierarchical radiosity algorithm provides high-quality illumination and the view-independent res...
International audienceThis paper presents a new hierarchical simulation algorithm allowing the calcu...
International audienceThis paper presents a new hierarchical simulation algorithm allowing the calcu...
New York -International audienceWe present the concept of hierarchical instantiation for radiosity. ...
International audienceThe computation of realistic images requires the accurate simulation of radian...
The hierarchical radiosity algorithm is an efficient approach to simulation of light with the goal o...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when th...
The Hierarchical Radiosity method is well known for its linear time complexity during the solution, ...
A parallel algorithm solving the radiosity equation is presented. It is based on the hierarchical ap...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the...
Realistic rendering animation is known to be an expensive processing task when physically-based glob...