We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can interactively specify coarse outlines of the muscles, which are then automatically created to fit the face geometry. Our muscle model incorporates different types of muscles and the effects of bulging and intertwining muscle fibers. The influence of muscle contraction onto the skin is simulated using a mass-spring system that connects the skull, muscle, and skin layers of our model
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
A traditional multi-layered approach is adopted to human body modeling and deformation. The model is...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
We describe a system to synthesize facial expressions by editing captured performances. For this pur...
The development of a parameterized facial muscle process, that incorporates the use of a model to cr...
In this paper, a novel method based on non-uniform rational B-spline W S) is proposed to simulate a...
For believable character animation, skin deformation should communicate important deformation effect...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
“Anatomy increases the sensitivity of the artist’s eye and makes the skin transparent; it allows the...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
A traditional multi-layered approach is adopted to human body modeling and deformation. The model is...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
A major unsolved problem in computer graphics is the construction and animation of realistic human f...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
We describe a system to synthesize facial expressions by editing captured performances. For this pur...
The development of a parameterized facial muscle process, that incorporates the use of a model to cr...
In this paper, a novel method based on non-uniform rational B-spline W S) is proposed to simulate a...
For believable character animation, skin deformation should communicate important deformation effect...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
Automatic synthesis of facial animation in Computer Graphics is a challenging task and although the ...
“Anatomy increases the sensitivity of the artist’s eye and makes the skin transparent; it allows the...
This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
A traditional multi-layered approach is adopted to human body modeling and deformation. The model is...