A traditional multi-layered approach is adopted to human body modeling and deformation. The model is split into three general anatomical structures: the skeleton, musculature and skin. It is shown that each of these layers is modeled and deformed by using fast, procedural, ad-hoc methods that can painlessly be reimplemented. The modeling approach is generic enough to handle muscles of varying shape, size and characteristics and does not break in extreme skeleton poses. It is also described that the integrated MuscleBuilder system whose main features are: i) easy and quick creation of muscle deformation models; ii) automatic deformation of an overlying skin. It is shown that visually realistic results can be obtained at interactive frame rat...
A new approach to animal modeling and animation using simulated individual bones and muscles, soft t...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
A new methodology is proposed for creating and animating the human body based on human anatomical st...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
“Anatomy increases the sensitivity of the artist’s eye and makes the skin transparent; it allows the...
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. T...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
Figure 1: Given an input 3D anatomy template, we propose a system to simulate the effects of muscle,...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
A new approach to animal modeling and animation using simulated individual bones and muscles, soft t...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
A new methodology is proposed for creating and animating the human body based on human anatomical st...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
“Anatomy increases the sensitivity of the artist’s eye and makes the skin transparent; it allows the...
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. T...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
Figure 1: Given an input 3D anatomy template, we propose a system to simulate the effects of muscle,...
We describe an improved, anatomically based approach to modeling and animating animals. Underlying m...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
A new approach to animal modeling and animation using simulated individual bones and muscles, soft t...
We present a muscle model and methods for muscle construction that allow to easily create animatable...
We present a muscle model and methods for muscle construction that allow to easily create animatable...