Rendering of high quality animations with global illumination effects is very costly using traditional techniques designed for static scenes. In this paper we present an extension of the photon mapping algorithm to handle dynamic environments. First, for each animation segment the static irradiance cache is computed only once for the scene with all dynamic objects removed. Then, for each frame, the dynamic objects are inserted and the irradiance cache is updated locally in the scene regions whose lighting is strongly affected by the objects. In the remaining scene regions the photon map is used to correct the irradiance values in the static cache. As a result the overall animation rendering efficiency is significantly improved and the tempo...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
International audienceWhile many methods exist for simulating diffuse light inter-reflections, relat...
We describe a new framework for efficiently computing and storing global illumination effects for co...
Rendering of high quality animations with global illumination effects is very costly using tradition...
Efficient global illumination computation in dynamically changing environments is an important pract...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
In rendering of high quality animations that include global illumination, the final gathering and ir...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
The photon map technique for global illumination does not specifically address animated scenes. In p...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
This paper proposes a framework for the production of animations of high quality radiosity environm...
Figure 1: Dynamic Stochastic Progressive Photon Mapping allows the computation of animations contain...
International audienceThe main purpose of this paper is to discuss the global illumination methods i...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
International audienceWhile many methods exist for simulating diffuse light inter-reflections, relat...
We describe a new framework for efficiently computing and storing global illumination effects for co...
Rendering of high quality animations with global illumination effects is very costly using tradition...
Efficient global illumination computation in dynamically changing environments is an important pract...
We describe a global illumination method combining two well known techniques: photon mapping and irr...
In rendering of high quality animations that include global illumination, the final gathering and ir...
Producing high quality animations featuring rich object appearance and compelling lighting effects i...
The photon map technique for global illumination does not specifically address animated scenes. In p...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
We present a novel method for fast high-quality computation of glossy global illumination in animate...
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an...
This paper proposes a framework for the production of animations of high quality radiosity environm...
Figure 1: Dynamic Stochastic Progressive Photon Mapping allows the computation of animations contain...
International audienceThe main purpose of this paper is to discuss the global illumination methods i...
This dissertation explores algorithms for rendering optimization realizable within a modern, complex...
International audienceWhile many methods exist for simulating diffuse light inter-reflections, relat...
We describe a new framework for efficiently computing and storing global illumination effects for co...