In this thesis, we introduce a new combinatorial game called the Quicksort game. This game is played on a sequence of numbers, and players move by pivoting around a number in the manner of the familiar Quicksort algorithm. We also examine a variation on the Quicksort game called Pseudo-Quicksort. These games have some very interesting properties: Quicksort games are all-small, while Pseudo-Quicksort games are numbers. We solve Quicksort for a particular family of sequences, and describe an algorithm for converting certain Pseudo-Quicksort games into Hackenbush graphs.I detta examensarbete introduceras ett nytt kombinatoriskt spel, Quicksort-spelet. Spelet spelas på en sekvens av tal, där spelarna gör drag genom att välja ett pivotelement oc...
The goal of this thesis is to compute the winning strategies of combinatorial games. We show how to ...
Quicksort and its variations remain one of the most popular and effective data sorting algorithms. S...
Enligt oss så är det största problemet med att processuellt generera en pseudo-oändlig spelvärld i r...
This thesis concerns combinatorial games and algorithms that can be used to play them.Basic definiti...
The aim of this thesis is to determine algorithms that help to solve combinatorial games by computat...
Im ersten Teil der vorliegenden Arbeit werden Multi-Pivot-Quicksort-Algorithmenbetrachtet. Die Ide...
L'objectif de notre travail est de déterminer des algorithmes qui facilitent la résolution de jeux c...
Sudoku is a popular game of logic in the form of a puzzle. Sudoku puzzles are printed daily in Swedi...
Sorting algorithms have attracted a great deal of attention and study, as they have numerous applica...
This thesis analyzes a class of element-removal partizan games played on colored posets. In these ga...
A new class of partizan games (Pomax games) played on posets is presented. It is shown that all Poma...
Sudoku is a puzzle that has become popular during the last decade. A great number of algorithms have...
This thesis aims to investigate general game-playing by conducting a comparison between the well-kno...
Kombinatoričku igru možemo reprezentirati pomoću četiri vrijednosti - funkcije sljedbenika, terminal...
An in situ sorting algorithm, based on Quicksort, is presented with its proof of correctness. The pr...
The goal of this thesis is to compute the winning strategies of combinatorial games. We show how to ...
Quicksort and its variations remain one of the most popular and effective data sorting algorithms. S...
Enligt oss så är det största problemet med att processuellt generera en pseudo-oändlig spelvärld i r...
This thesis concerns combinatorial games and algorithms that can be used to play them.Basic definiti...
The aim of this thesis is to determine algorithms that help to solve combinatorial games by computat...
Im ersten Teil der vorliegenden Arbeit werden Multi-Pivot-Quicksort-Algorithmenbetrachtet. Die Ide...
L'objectif de notre travail est de déterminer des algorithmes qui facilitent la résolution de jeux c...
Sudoku is a popular game of logic in the form of a puzzle. Sudoku puzzles are printed daily in Swedi...
Sorting algorithms have attracted a great deal of attention and study, as they have numerous applica...
This thesis analyzes a class of element-removal partizan games played on colored posets. In these ga...
A new class of partizan games (Pomax games) played on posets is presented. It is shown that all Poma...
Sudoku is a puzzle that has become popular during the last decade. A great number of algorithms have...
This thesis aims to investigate general game-playing by conducting a comparison between the well-kno...
Kombinatoričku igru možemo reprezentirati pomoću četiri vrijednosti - funkcije sljedbenika, terminal...
An in situ sorting algorithm, based on Quicksort, is presented with its proof of correctness. The pr...
The goal of this thesis is to compute the winning strategies of combinatorial games. We show how to ...
Quicksort and its variations remain one of the most popular and effective data sorting algorithms. S...
Enligt oss så är det största problemet med att processuellt generera en pseudo-oändlig spelvärld i r...