This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Práce se zabýva optimalizací renderování rozsáhlých terénů. Vysvětluje základní metody a datové stru...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Often the bottleneck in the real-time 3D rendering applications is the rendering of a terrain. Geomi...
Realization of large terrain rendering is well-known problem in modern applications which covers thi...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...
Práce se zabýva optimalizací renderování rozsáhlých terénů. Vysvětluje základní metody a datové stru...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
Often the bottleneck in the real-time 3D rendering applications is the rendering of a terrain. Geomi...
Realization of large terrain rendering is well-known problem in modern applications which covers thi...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Geometry clipmaps present a quick, intuitive, and high performance solution to the problem of render...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Multiresolution representations are often used in terrain rendering systems to increase system perfo...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Terrain rendering is an important issue in Geographic Information Systems and other fields. During l...
The geometry clipmap introduced in Losasso and Hoppe 2004 is a new level-of-detail structure for ren...