Realization of large terrain rendering is well-known problem in modern applications which covers this topic. Large terrain rendering can be found in large scale of programs from video games to professional tools used for environment rendering and visual effects processing. For implementation of such programs exists much algorithms, using different techniques for storing, processing and rendering of data. Important subject in domain of graphics data rendering are system limits and also distinctive capacity of human eye. Next important part is the pick of API through which program will communicate with graphics card. In this thesis Direct3D interface from DirectX9 package have been chosen. For comparison in approach to large terrain rendering...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scen...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This work is focusing on optimization of large scale terrain rendering. It explains basic methods an...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Rendering large terrains on large screens at interactive frame rates is a challenging area of comput...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scen...
Terrain rendering is one of the most challenging interactive visualizations in a game application. I...
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain ...
This work is focusing on optimization of large scale terrain rendering. It explains basic methods an...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of det...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Rendering of large terrain is common problem in 3D computer graphics. Even if we have high-tech hard...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Rendering large terrains on large screens at interactive frame rates is a challenging area of comput...
Digital and Web-based maps are stuck in the 2D mode for a long time. Also, various novel methodologi...
Interactively rendering geo-spatial scenery is a recurring theme in game development. This paper dem...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Abstract: Improving terrain tile data selection efficiency, real-time loading of visible tile data a...