In the late 1960s, British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells' states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway's Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computationa
Cellular automata are collections of cells arranged in some manner such that each cell contains a va...
International audienceCellular automata were designed by John von Neumann in the 1940s, as a mathema...
The Game of Life cellular automaton is a classical example of a massively parallel collision-based c...
The rules underlying Life are simple, according to computer scientists. Biologists are inclined to b...
John Conway’s Game of Life was the first cellular automaton, showing how simple rules can generate a...
Cellular automata are widely used in undergraduate physics courses to educate students in elementary...
The Game of Life is a cellular-automaton, zero player game, developed by John Conway in 1970. The ga...
Consider a large rectangular grid, like a sheet of graph paper. Next, imagine that a small computer...
This book presents a proof of universal computation in the Game of Life cellular automaton by using ...
Cellular automata provide a means of obtaining complex behaviour from a simple array of cells and a ...
Abstract: The Game of Life cellular automaton is a classical example of a massively parallel collisi...
Abstract. The game "Life " is defined in a strict sense and three candidates for t hree-d ...
This project implements cellular automata, specifically, John Conway’s Game of Life (GoL). Ce...
A cellular automaton (CA) is a set of rules which determines the state of individual cells on a grid...
Variations on the Theme of Life is an interactive media piece, an iOS application that generates a u...
Cellular automata are collections of cells arranged in some manner such that each cell contains a va...
International audienceCellular automata were designed by John von Neumann in the 1940s, as a mathema...
The Game of Life cellular automaton is a classical example of a massively parallel collision-based c...
The rules underlying Life are simple, according to computer scientists. Biologists are inclined to b...
John Conway’s Game of Life was the first cellular automaton, showing how simple rules can generate a...
Cellular automata are widely used in undergraduate physics courses to educate students in elementary...
The Game of Life is a cellular-automaton, zero player game, developed by John Conway in 1970. The ga...
Consider a large rectangular grid, like a sheet of graph paper. Next, imagine that a small computer...
This book presents a proof of universal computation in the Game of Life cellular automaton by using ...
Cellular automata provide a means of obtaining complex behaviour from a simple array of cells and a ...
Abstract: The Game of Life cellular automaton is a classical example of a massively parallel collisi...
Abstract. The game "Life " is defined in a strict sense and three candidates for t hree-d ...
This project implements cellular automata, specifically, John Conway’s Game of Life (GoL). Ce...
A cellular automaton (CA) is a set of rules which determines the state of individual cells on a grid...
Variations on the Theme of Life is an interactive media piece, an iOS application that generates a u...
Cellular automata are collections of cells arranged in some manner such that each cell contains a va...
International audienceCellular automata were designed by John von Neumann in the 1940s, as a mathema...
The Game of Life cellular automaton is a classical example of a massively parallel collision-based c...