Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 41).This thesis proposes a games evaluation model that reports significant statistics about the complexity of a game's various systems. Quantitative complexity measurements allow designers to make accurate decisions about how to manage challenge, keeping in mind the player's physical and mental resources and the amount/type of actions the game requires players to act upon. Managing the operational challenge is critical to keeping players in a state of enjoyment, the primary purpose of video games. This thesis first investigates the relationsh...
As a research variable, integrative complexity has a long, well-documented history as a predictor an...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Computer game designers have frequently identified game complexity or “challenge” as a key variable ...
Game economies (GEs) describe how resources in games are created, transformed, or exchanged: They un...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
The growth of the video game market has been remarkable during the past decades. The growth of the m...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
Existing theory posits that perceived complexity is an important driver of the usage and purchase of...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Thesis (Ph.D.)--University of Washington, 2013Game balancing is the fine-tuning phase in which a fun...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
This paper synthetically presents a reliable and generic way to evaluate the difficulty of video gam...
As a research variable, integrative complexity has a long, well-documented history as a predictor an...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Computer game designers have frequently identified game complexity or “challenge” as a key variable ...
Game economies (GEs) describe how resources in games are created, transformed, or exchanged: They un...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
The growth of the video game market has been remarkable during the past decades. The growth of the m...
In this dissertation, the relationship between flow state, serious games, and learning was examined....
Existing theory posits that perceived complexity is an important driver of the usage and purchase of...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Thesis (Ph.D.)--University of Washington, 2013Game balancing is the fine-tuning phase in which a fun...
In this paper, we discuss the interest and the need to evaluate the difficulty of single player vide...
This paper synthetically presents a reliable and generic way to evaluate the difficulty of video gam...
As a research variable, integrative complexity has a long, well-documented history as a predictor an...
This master thesis addresses issues concerning learning from and with computer games. The thesis foc...
Analysis of game data is used to study player behavior. For puzzle based games where solutions are u...