Existing theory posits that perceived complexity is an important driver of the usage and purchase of computer games. However, there is no empirical evidence to support this proposition. Therefore, this research models the relationship between the consumer’s game purchase and usage behavior and perceived complexity. In, 2009, 493 consumers in New Zealand responded face-to-face to complete a structured questionnaire. The analysis tested the conceptual model with confirmatory factors analysis (CFA) and structural equation modeling (SEM). The modeling tested game usage and purchase across 4 competing model types: (1) the original model (all games) and alternative models: (2) Sports/Simulation/Driving, (3) Role Playing Game (RPG)/Massively Multi...
Computer game designers have frequently identified game complexity or “challenge” as a key variable ...
The research literature suggests that the structural characteristics of video games may play a consi...
Excessive video game playing behaviour may be influenced by a variety of factors including the struc...
This research models the relationship between the consumers’ game purchase and usage behaviour and s...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Despite the enormous revenues generated by the video game industry in recent years, relatively littl...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
From virtually nowhere 20 years ago to sales of US$ 9.5 billion in 2007, the video game industry has...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
Challenge is a key motivation for videogame play. But what kind of challenge types videogames includ...
Video game production has grown into a multi-billion dollar industry. While consumer demand for vide...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The present study explores the role of intentions, habits, and addictive tendencies in people's vide...
Purpose – It is assumed that consumers consume games to experience hedonic and utilitarian value. H...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Computer game designers have frequently identified game complexity or “challenge” as a key variable ...
The research literature suggests that the structural characteristics of video games may play a consi...
Excessive video game playing behaviour may be influenced by a variety of factors including the struc...
This research models the relationship between the consumers’ game purchase and usage behaviour and s...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Despite the enormous revenues generated by the video game industry in recent years, relatively littl...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
From virtually nowhere 20 years ago to sales of US$ 9.5 billion in 2007, the video game industry has...
Computer game designers have frequently identified game complexity or “challenge” as a key variable...
Challenge is a key motivation for videogame play. But what kind of challenge types videogames includ...
Video game production has grown into a multi-billion dollar industry. While consumer demand for vide...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The present study explores the role of intentions, habits, and addictive tendencies in people's vide...
Purpose – It is assumed that consumers consume games to experience hedonic and utilitarian value. H...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Computer game designers have frequently identified game complexity or “challenge” as a key variable ...
The research literature suggests that the structural characteristics of video games may play a consi...
Excessive video game playing behaviour may be influenced by a variety of factors including the struc...