The important part of the modern 3D applications is the visual look. The bad graphics design can deprecate many users. This graphics design especially depends on the quality of the 3D graphics models and their surface - used materials and textures. But the high poly models and high quality textures are very heavy for the computer, whereon is this application running. This paper describes my experience with the possibilities of optimizations of 3D models, which can help to make real time applications with the high quality graphics design
This dissertation sets out to find a pragmatic solution for optimizing both resolution and rendering...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
In this paper i discuss how optimizing modelling and texturing for games. The key issue is what prob...
With the rapid development of computer software and hardware, the popularity of applications based o...
The use of digital fabrication (or, 3D printing) has been rapidly expanding in the past couple of ye...
The objective of this thesis was to design a reliable pipeline to generate 3D models through photogr...
In view of the immense and rapidly increasing quantity of user-created 3D content and real-world sce...
The instantiation of 3D models has become much more convenient attributable to the development of 3D...
Today's computing technology has been able to create a complex 3D environment for the development of...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
The work presented in this paper is a solution for optimizing an existing 3D Scene Reconstruction ap...
In the era of digital information technologies, 3D modeling and computer graphics techniques not onl...
This dissertation sets out to find a pragmatic solution for optimizing both resolution and rendering...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
In this paper i discuss how optimizing modelling and texturing for games. The key issue is what prob...
With the rapid development of computer software and hardware, the popularity of applications based o...
The use of digital fabrication (or, 3D printing) has been rapidly expanding in the past couple of ye...
The objective of this thesis was to design a reliable pipeline to generate 3D models through photogr...
In view of the immense and rapidly increasing quantity of user-created 3D content and real-world sce...
The instantiation of 3D models has become much more convenient attributable to the development of 3D...
Today's computing technology has been able to create a complex 3D environment for the development of...
Abstract. To reduce the complexity of polygonal models used in computer graphics, simplification tec...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Various techniques can be used to improve real-time 3D graphics. Two general parts are present, v...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
The work presented in this paper is a solution for optimizing an existing 3D Scene Reconstruction ap...
In the era of digital information technologies, 3D modeling and computer graphics techniques not onl...
This dissertation sets out to find a pragmatic solution for optimizing both resolution and rendering...
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in th...
In this paper i discuss how optimizing modelling and texturing for games. The key issue is what prob...