In this digital era, with technology having permeated almost every aspect of our students’ lives from birth, it is important that teaching methods cater for emerging new needs. As a possible tool in this, gamification, the use of game design elements in non-game contexts, is proposed in this literary review. First, relevant, contemporary theories from various fields, such as Self-Determination Theory from psychology, are used to create a theoretical framework for gamification. Through this framework, the most common game design elements – points, badges and leaderboards – are explored, and some possible issues regarding their implementation are described. Moreover, the results from research on gamification in education are examined critical...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This article explores the transformative impact of gamification on English language education. Gamif...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification in the education system emerges for the first time in the late 2000s, and since its eme...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
This study aims to provide a general overview of gamification, one of the educational methodologies ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This article explores the transformative impact of gamification on English language education. Gamif...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification in the education system emerges for the first time in the late 2000s, and since its eme...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
This paper aims to discuss a gamified activitied that was developed to teach listeniing skills in En...
This study aims to provide a general overview of gamification, one of the educational methodologies ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
[eng] For many decades, the bases of education have remained unchanged. In an era where classrooms ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
This article explores the transformative impact of gamification on English language education. Gamif...