International audienceMonte-Carlo Tree Search algorithms (MCTS [4, 6]), includ- ing upper confidence trees (UCT [9]), are known for their impressive ability in high dimensional control problems. Whilst the main testbed is the game of Go, there are increasingly many applications [13, 12, 7]; these algorithms are now widely accepted as strong candidates for high- dimensional control applications. Unfortunately, it is known that for op- timal performance on a given problem, MCTS requires some tuning; this tuning is often handcrafted or automated, with in some cases a loss of consistency, i.e. a bad behavior asymptotically in the computational power. This highly undesirable property led to a stupid behavior of our main MCTS program MoGo in a rea...
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of t...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...
International audienceMonte-Carlo Tree Search algorithms (MCTS [4, 6]), includ- ing upper confidence ...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread ...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequ...
Algorithm UCB1 for multi-armed bandit problem has already been extended to Algorithm UCT (Upper boun...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
This paper describes a new adaptive Monte Carlo Tree Search (MCTS) algo-rithm that uses evolution to...
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of t...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...
International audienceMonte-Carlo Tree Search algorithms (MCTS [4, 6]), includ- ing upper confidence ...
Abstract—The application of multi-armed bandit (MAB) algo-rithms was a critical step in the developm...
Monte Carlo Tree Search (MCTS) is a family of directed search algorithms that has gained widespread ...
Many enhancements have been proposed for Monte-Carlo Tree Search (MCTS). Some of them have been appl...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Monte Carlo tree search (MCTS) is a probabilistic algorithm that uses lightweight random simulations...
Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequ...
Algorithm UCB1 for multi-armed bandit problem has already been extended to Algorithm UCT (Upper boun...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
This paper describes a new adaptive Monte Carlo Tree Search (MCTS) algo-rithm that uses evolution to...
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of t...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
International audienceWe present a new exploration term, more efficient than clas- sical UCT-like ex...