The spherical sampling of the incident radiance function entails a high computational cost. Therefore the llumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. In this thesis, we show that existing Monte Carlo-based approaches can be improved by fully exploiting the information available which is later used for careful samples placement and weighting.The first contribution of this thesis is a strategy for producing high quality Quasi-Monte Carlo (QMC) sampling patterns for spherical integration by resorting to spherical Fibonacci point sets. We show that these patterns, when applied to the ren...
We introduce a novel parameterization for spherical distributions that is based on a point located i...
This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We levera...
The ability to generate random samples that match a spherical PDF given in terms of spherical harmon...
The spherical sampling of the incident radiance function entails a high computational cost. Therefor...
International audienceQuasi-Monte Carlo (QMC) methods exhibit a faster convergence rate than that of...
Article first published online: 24 JUL 2013Quasi-Monte Carlo (QMC) methods exhibit a faster converge...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
International audienceThe Monte Carlo method has proved to be very powerful to cope with global illu...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
[[abstract]]Luminaire sampling plays an important role in global illumination calculation using Mont...
The sampling of certain solid angle is a fundamental operation in realistic image synthesis, where t...
This dissertation introduces a theoretical framework to study different sampling patterns in the sph...
We introduce a novel parameterization for spherical distributions that is based on a point located i...
This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We levera...
The ability to generate random samples that match a spherical PDF given in terms of spherical harmon...
The spherical sampling of the incident radiance function entails a high computational cost. Therefor...
International audienceQuasi-Monte Carlo (QMC) methods exhibit a faster convergence rate than that of...
Article first published online: 24 JUL 2013Quasi-Monte Carlo (QMC) methods exhibit a faster converge...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
International audienceThe Monte Carlo method has proved to be very powerful to cope with global illu...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
[[abstract]]Luminaire sampling plays an important role in global illumination calculation using Mont...
The sampling of certain solid angle is a fundamental operation in realistic image synthesis, where t...
This dissertation introduces a theoretical framework to study different sampling patterns in the sph...
We introduce a novel parameterization for spherical distributions that is based on a point located i...
This paper proposes optimal quadrature rules over the hemisphere for the shading integral. We levera...
The ability to generate random samples that match a spherical PDF given in terms of spherical harmon...