The Monte Carlo method has proved to be very powerful to cope with global illumination problems but it remains costly in terms of sampling operations. In various applications, previous work has shown that Bayesian Monte Carlo can significantly outperform importance sampling Monte Carlo thanks to a more effective use of the prior knowledge and of the information brought by the samples set. These good results have been confirmed in the context of global illumination but strictly limited to the perfect diffuse case. Our main goal in this paper is to propose a more general Bayesian Monte Carlo solution that allows dealing with non-diffuse BRDFs thanks to a spherical Gaussian-based framework. We also propose a fast hyperparameters determina...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
The paper presents analytically computable scenes for testing global illumination algorithms with ar...
International audienceMost Monte Carlo rendering algorithms rely on importance sampling to reduce th...
International audienceThe Monte Carlo method has proved to be very powerful to cope with global illu...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
The spherical sampling of the incident radiance function entails a high computational cost. Therefor...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimate...
In this article, we consider local estimations of the Monte Carlo method for solving the equation of...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
Stochastic shading with area lights requires methods to sample the light sources. For diffuse materi...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
[[abstract]]Luminaire sampling plays an important role in global illumination calculation using Mont...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
The paper presents analytically computable scenes for testing global illumination algorithms with ar...
International audienceMost Monte Carlo rendering algorithms rely on importance sampling to reduce th...
International audienceThe Monte Carlo method has proved to be very powerful to cope with global illu...
The Monte Carlo method has proved to be very powerful to cope with global illumination problems but ...
The spherical sampling of the incident radiance function entails a high computational cost. Therefor...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimate...
In this article, we consider local estimations of the Monte Carlo method for solving the equation of...
This paper presents a stochastic iteration algorithm solving the global illumination problem, where ...
Stochastic shading with area lights requires methods to sample the light sources. For diffuse materi...
The goal of global illumination is to generate photo-realistic images by taking into account all of ...
Rendering photorealistic images is a costly process which can take up to several days in the case of...
[[abstract]]Luminaire sampling plays an important role in global illumination calculation using Mont...
Interactive graphics has been limited to simple direct illumination that commonly results in an arti...
The paper presents analytically computable scenes for testing global illumination algorithms with ar...
International audienceMost Monte Carlo rendering algorithms rely on importance sampling to reduce th...