INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with some sort of utility beyond mere entertainment. OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the design space for serious games and derive design guidelines for serious games. METHODS: We analysed our project portfolio to identify a set of projects which satisfied well-established guidelines for design science research. By analysing these projects as well as their outcomes we generated a set of design principles for serious games. RESULTS: The results from this study is a conceptualisation of the design space for serious games and seven design principles. CONCLUSION: By explicating the game design co...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
This chapter covers the topic of creating the design of a serious game. It first presents background...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on ...
With video games being a huge market, attracting and engaging millions of players, it is tempting to...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
Serious games are transcending the way of teaching and learning nowadays. Since serious games balanc...
This chapter covers the topic of creating the design of a serious game. It first presents background...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
The lack of assessment tools to analyze serious games and insufficient knowledge on their impact on ...
With video games being a huge market, attracting and engaging millions of players, it is tempting to...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...