Serious games are transcending the way of teaching and learning nowadays. Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives. However, they are ubiquitous in today's society and their stakes and assets remain largely fuzzy. This paper describes different models and frameworks for serious game design. Between theoretical and technical consideration, authors propose a new reflection model that aims to help pedagogues guiding their conception of serious games. This model is a result of a thematic synthesis analyzing more than 40 texts offering a three-layered model covering the simplest to the most advanced design. Three study cases are announced to be conducted by t...
The term serious game refers to a software or hardware application developed with technology and gam...
This chapter covers the topic of creating the design of a serious game. It first presents background...
A considerable number of serious games have been developed over the last ten years, with varying deg...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
The development of a serious game requires perfect knowledge of the learning domain to obtain the de...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
International audienceSGs represent an important opportunity for improving education thanks to their...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
The term serious game refers to a software or hardware application developed with technology and gam...
This chapter covers the topic of creating the design of a serious game. It first presents background...
A considerable number of serious games have been developed over the last ten years, with varying deg...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
Many theories have arisen about how to design serious games, but the ideas presented are often dispa...
The development of a serious game requires perfect knowledge of the learning domain to obtain the de...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
International audienceSGs represent an important opportunity for improving education thanks to their...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
The term serious game refers to a software or hardware application developed with technology and gam...
This chapter covers the topic of creating the design of a serious game. It first presents background...
A considerable number of serious games have been developed over the last ten years, with varying deg...