An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the PCL characteristic pattern approach to WIMP system design and the Interaction Locus approach to interactive navigation in 3-D virtual spaces. The merging of the two points of view allows the refinement of the model of interaction of a user with a virtual environment and leads to the definition of "real" and "virtual" characteristic pattern, which the discussion shows to be an important concept for the designer to properly undertake the design of complex virtual reality systems
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
The interactive digital entertainment requires new interactive forms with richer contents for a very...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
We merge the Pictorial Computing Laboratory (PCL) ap-proach to WIMP interaction with the Interaction...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
The interactive digital entertainment requires new interactive forms with richer contents for a very...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, whi...
We merge the Pictorial Computing Laboratory (PCL) ap-proach to WIMP interaction with the Interaction...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This paper discusses a model-based approach to the design of complex interaction environments like v...
This thesis concerns the issues involved in the development of virtual environments (VEs). VEs are m...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
The interactive digital entertainment requires new interactive forms with richer contents for a very...